nCloth Unroll / Unravel / Unfurl


A setup using Maya’s nCloth to unroll / unravel / unfurl a static object. In this case you will be able to keyframe your animation and cache the nCloth simulation that gets unrolled as the rotation advances. Rendered with Arnold.

It was achieved by animating a ramp to transition the static surfaces to dynamic as our manual animation progresses. The ramp is plugged in to the Input Attract Map in the Dynamic Properties Maps.


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